Some additional repos to consider:
Marching_Cubes_on_GPU — A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project).
shader-tool — Simple tool to assist with writing GLSL shaders, written in Go.
shadernotify — Example of using fsnotify to reload shaders during program execution.
vcolor — Simple command-line tool that transforms RGB hex colors into vectors with normalized values that can easily be used in GLSL shaders
Once a week...... I send out a list of most interesting Go libraries and apps.
Want to get it?